Jun 27, 2014

Some More Refined Sketches

      My postings lately have been more intermittent that I would like, but then so has been my ability to do personal artwork.  As such, I've only got a couple of sketches this time around, though they are more refined than many of the past works I've posted here.


      The above sketches are largely the result of finding a fluorescent pink highlighter in my desk, and wanting to put it to use.  I'm no stranger to designing feminine mecha, but this is far more "conventionally feminine" then what I'm used to doing.  This got me thinking: wouldn't it be cool if Cartoon Network or a similar channel got someone like Genndy Tartakovsky to create a mecha show aimed at girls?


      This second sketch is the result of having played through Metal Gear Rising: Revengeance.  Who could've guessed that a game about a gray-armored cyborg ninja would inspire me to get back to work on my own gray-armored cyborg ninja?  At any rate, the game's given me a lot of brain-food to mull over, artistically and conceptually.

Cheers,
Geoff

Jun 6, 2014

Settling Back Into Productivity

      It seems I keep missing posts here on the blog, in no small part thanks to my continued enjoyment of Digital Extremes' Warframe.  In light of that, I've done a few pieces of work based on the game.

      The first is a response to the "Suspicious Shipments" event, which occurred last weekend.  To give a bit of context for those unfamiliar with Warframe, the items being held (or dropped, as it were) by my Ember frame are rare items which were awarded with remarkable frequency during the event.


      Related to that, I really do love my Ember frame.  I've been playing as the more ornate Ember Prime recently, but I find that I ultimately prefer the less fancy look of the standard Ember.  In my own color scheme, of course.  As a reference artist, I usually don't do action poses, but I'm happy with how this one turned out.  I'm debating whether or not to further refine/ink the original lines and do a somewhat more developed version of this:


      Additionally, I've continued the long tradition among Warframe fans by doing a quick reference for how the "Vasto" revolver sidearm might look as a Prime weapon.  The original Vasto can be seen on the wiki for reference.


      Beyond that, and in completely predictable fashion, I'm still doing work on Novus Imperium.  First up is yet another iteration of Reina:


      Perhaps more interesting is that I've finally started doing work on figuring out the engineering of Reina's prosthetic limbs.  None of the below sketches show the prosthetics with their outer casing; this is all internal stuff.  You might need to click for a larger resolution to get all the little details.


1-  The anchor-points for her prosthetics are synthetically grown bone-like components which have been grafted to her truncated humerus' (in the case of her arms) and femurs (in the case of her legs).  The core frame components of her arms are articulated by ball-and-socket joints.  In addition to standard rotation, this allows the forearms to twist in a manner similar to natural arms.

2-  This simply demonstrates the series of myomer bundles layered over the frame which mimic not only the function, but also the positions, of organic muscles.

3-  The core of Reina's lower legs consists of three interleaved components, and her lower legs have a more pronounced curve compared to natural human legs.  The interleaved frame segments allow for a slight degree of flexibility in the "shin" area.  This combined with the exaggerated curve of the shins allows Reina to both absorb and exert a tremendous amount of force through her legs.

4-  The core of each knee joint contains a compact ultra-high-torque servomotor.  These motors are only employed when prolonged and extreme physical exertion is required.  In all other circumstances, the myomer bundle network is more than sufficient to articulate her legs.

      And lastly, I've finally gotten back to doing a bit of work on other NI characters who I've been neglecting, such as freelancer and mercenary Trent Valimund:


       More on him in the future.

Cheers,
Geoff