As for that first one, the proportions are significantly more stylized than in my usual works. The focus was more on getting a good flow in her pose. I'm not sure I quite succeeded at that. I think the shift of weight through the torso and legs is alright, but I can never figure out what to do with the arms.
This second sketch has a bit more of a story to it. With the help of a friend, I've been doing research and compiling references for figuring out Reina's overall physique. Trying to create a visual balance in a character who is both short and narrow, and also has a well-developed muscular structure, is extremely difficult. I'm getting closer to it, though.
And as for the last one, this is essentially just a page from my sketchbook. Again, I was pretty much on autopilot while doing these, so it's just further head and face studies. I sincerely need to improve my ability to draw expressions beyond "neutral." Perhaps I should very carefully watch some of Disney's 2D animated films.
That's all for this week. I'm thinking that next week, I may do a feature on a series of original mecha designs which I began work on late last year.
Cheers,
Geoff
Hello Geoff, since the theme of this post seems to be about how little time you have for your artwork, this might be a bad time to ask you what your commission work policy is. If you were open to doing a piece for me, could you please contact me?
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