Feb 22, 2014

Egads, I Missed a Post!

      Well then, it seems I missed my weekly update yesterday.  In fairness, I've got very little to show for this last week art-wise.  I've been kept quite busy with papers and lab write-ups and and the first of several midterm tests.

      Most of what time I haven't spent on school-related things has been spent revisiting Dragon's Dogma, one of my all-time favorite fantasy RPGs.  Playing it has called to mind the fact that a few months back, my brother was considering organizing a weekly session with friends to play Dungeons and Dragons, and it occurs to me that I'd love to do designs for people's characters and help them to paint their miniatures.  I'll have to see if he'd still be interested in doing something similar over the summer.

      At any rate, it got me thinking about how I'd portray Reina (at this point sort of my default character archetype) in a Western fantasy setting:


      It's a rough sketch, clearly.  I've tried to portray her as a sort of Rogue-Ranger character, someone who spends most of their time out in the wilds.  Stylistically I've drawn inspiration from both Dragon's Dogma and the Monster Hunter series to try to affect a sort of cobbled-together look to her garb and equipment.

      Fair warning- this next week's post may be a bit sparse as well, as I've still got several large assignments ongoing.

Cheers,
Geoff

Feb 14, 2014

V-Day 2014

Happy Valentine's day, everyone!


In addition to that silliness, I spent the last couple days marathonning all of Attack on Titan season 1.  It really captures the imagination.

I'm inclined to think that Reina would do well with 3D Maneuver Gear:


Cheers!
Geoff

Feb 7, 2014

Testing, Testing. (Part 2)

      I've had a lot of long days on campus this week, so most of what I've done is doing further work on the image that I'd posted as in-progress lineart last week:


      I'm quite happy with how the base colors came out.  I'm not quite sold on the shading, I'm still getting practice.  It occurs to me now that the musculature of the torso doesn't quite match the lines.  Ah well.  It can be corrected.


      It also occurred to me recently that I didn't do an updated reference sheet for Reina last year, so I'm getting a jump on that earlier in the new year than usual.  A new reference sheet is needed now more than ever, too, as she's undergone some significant changes since the 2012 reference.  This new reference is based on the reworking of her design that first showed up last Summer, when I started working on simplifying my existing designs.
      Her boots in this image lack the clamped shin-guards that they've sported for the last few years.  I'm still working on exactly how I want those to fit in, as where they are relative to the cargo pants has been rather inconsistent in my illustrations.

      I seem to be stuck on Reina at the moment.  I ought to see about giving my other characters some love.

Cheers,
Geoff

Jan 31, 2014

Testing, Testing.

      I've really got to start getting these posts up earlier in the day.  There's only a couple of things to show this week, one of which I'm rather happy with, and one that isn't yet far enough along for me to make that sort of judgment.  In both cases, I'm just testing out some full-digital techniques.

      I've been doing a lot of works involving Reina this year.  I've gotten her design pretty well cleaned up and worked out, and as such her design lends itself to variation and experimentation.


      This first image is the one that's not yet very far along.  I'm mostly testing out means of doing lineart digitally (without using a vector program, thank you very much.  Vector illustrations have no soul.  Too clean.  None of the little quirks and variations that you get when working by hand).


      This is the finished work.  I was going for a slightly looser feel than my usual works, and I also went very heavy on the shadows.  In terms of colors and composition, I think it turned out pretty well.  Not sure if it's something to continue experimenting with or not, but it was an enjoyable stylistic exercise.

Cheers,
Geoff

Jan 24, 2014

Ninety-Degree Angles

      It seems that sometime last semester, something clicked in my mind and I started playing around with 90-degree angles in my designs.  The title of the post has a double meaning as well, as in addition to trying to incorporate 90-degree angles into the aesthetic of Novus Imperium, this week's post focuses on orthographic-format images.


      The first couple of images in this post are development art for two characters who I've not given as much attention as I'd have liked to.  First up here is Dee Typho, a Vhodan pilot.  I've made a few alterations to the look of the Vhodan since the last posted reference of her which I did a couple of years back, but for the most part, I've focused on bringing her attire in-line with my more current NI work.


      Second is Kouda, a Tegran.  Fun fact: the Tegrans were the first non-humanoid species I designed for NI, all the way back in the 8th grade.  They've undergone a tremendous amount of reworking since their initial inception, but I believe the original inspiration is still visible.  The shape of the head was based on a photograph of a horse skull, turned upright.  I recall there was a break on the skull resembling a mouth, and that's where the basic shape of the head came from.  As with Dee, most of the changes I've made to Kouda over his previous design are simply to bring his outfit up-to-date.


      This last one is yet again a concept for Reina's armor.  I've sketched out this armor many times over the last few months, and it's been a little different each time.  I've got the bodysuit, the chest armor, the boots and the gauntlets/bucklers pretty much figured out, but the thigh armor is still giving me problems.

Cheers,
Geoff

Jan 17, 2014

The Man in Charge

      Quick post this week, as I've been having a pretty busy time.  Things should ease up a bit next week.

      It occurred to me recently that for all the thought that I've put into Karic's super-soldier program in Novus Imperium, it's still missing some rather crucial things.  Things such as "someone who's in charge of it" and "an adequate name."

      I've had, I think, a rather interesting idea for the project head.  That's what I've been exploring the last couple days:


      At present I have not given him a name.  Briefly: he was born with a congenital disease which causes general physical frailness and severe muscular atrophy.  Because of this, he is supported by an external mobility frame, and has had various augmetic and prosthetic procedures performed.  He believes that he has a particularly strong grasp of just how fragile humans (and other sapients) really are.  While he has worked dutifully to fulfill his obligations to Karic's Office of Special Weapons and Resources (OSWAR), it's speculated that he offered to head up the super-soldier program for personal reasons.  It is his belief that cybernetic augmentation is the next step in the evolution of the galactic community's sapient species in an increasingly dangerous galaxy, and OSWAR has given him the means to begin bringing his vision to life.

      (Also, I decided to play around with an abbreviated version of my usual signature.  I guess I'll just have to see if it sticks.)

      And on that note, I sincerely need to come up with a name for this super-soldier program.  I've spent the last couple of days doing intensive research (read: "scouring Wikipedia") for terms and names from Western history and mythology that may fit.  Current favorites are as follows:

"Kairos" - In classical rhetoric, a term referring to a crucial moment in time, in which action must be taken.

"Minerva" - Probably the most familiar to readers, a goddess with several properties, two of which are defense and strategic warfare.

"Ananke" - A goddess of necessity or necessary application of force.  Can also represent fate/destiny.

      I'm currently leaning towards "the Kairos Project."

      Also, good gracious.  I was hoping to get this posted some four hours ago, but was interrupted about halfway through composing this, as I was reminded that I'd be attending a Madrigal Dinner at my brother's school.  The food and performance were both quite good.

Cheers,
Geoff

Jan 10, 2014

Autopilot Engaged

      Between working on character references for a client and getting things squared away for this next semester of school, I've not had too much time for doing other work.  As a result, my personal sketches of the last week were pretty much done on automatic: that is to say, just more sketches of Reina.


      As for that first one, the proportions are significantly more stylized than in my usual works.  The focus was more on getting a good flow in her pose.  I'm not sure I quite succeeded at that.  I think the shift of weight through the torso and legs is alright, but I can never figure out what to do with the arms.


      This second sketch has a bit more of a story to it.  With the help of a friend, I've been doing research and compiling references for figuring out Reina's overall physique.  Trying to create a visual balance in a character who is both short and narrow, and also has a well-developed muscular structure, is extremely difficult.  I'm getting closer to it, though.


      And as for the last one, this is essentially just a page from my sketchbook.  Again, I was pretty much on autopilot while doing these, so it's just further head and face studies.  I sincerely need to improve my ability to draw expressions beyond "neutral."  Perhaps I should very carefully watch some of Disney's 2D animated films.

      That's all for this week.  I'm thinking that next week, I may do a feature on a series of original mecha designs which I began work on late last year.

Cheers,
Geoff