May 31, 2012

The Scrapyard: Starship Design

I realize this post is a day late, but I was busy drawing, so I at least used yesterday well.

As I mentioned last week, this will be a longer post than usual, detailing a number of my incomplete and abandoned starship designs.  In middle school and early high school, I did a lot of starship designs for Novus Imperium, an original sci-fi universe created by my friends and I.  At that time, most of my designs were profile-view images, and as such, many of the ships' shapes were difficult to discern.  In the last few years, the number of ships I've designed has decreased significantly, but those I have completed are of much higher quality.  The following are several designs from the last two years which simply were never completed.

This first one is also the oldest, and is a concept for a small shuttle that would be housed on the underside of my previously designed Cirrus.  The shuttle could be deployed in or out of atmosphere, and be used to land in areas too confined for the corvette-sized Cirrus.  While this version of the design never got past the rough pencil lines, some revised version of it will likely be appearing in the future.

This is lineart for the private freighter Aubree's Bounty, originally conceived as an enormous Lego model by my close friend Kevin.  The Bounty had a rough run-in with pirates a few years back, resulting in the ship's scarred exterior and cobbled-together bridge area.  I'm particularly pleased with how the engines on this one turned out.

You might have to click on this one to see all the little details.  This was a short-lived attempt at displaying a wrecked super-freighter.  These massive ships are several kilometers long when fully laden, though only the command and engine sections are equipped with life support.  Most of the ship's length comes from the cargo spar jutting back from the command section, to which all variety of cargo containers can be attached.

Another ship inspired by Kevin.  This is the linework for a Mygean frigate, based on his "MCS Color of Water."  I tried to take general shape and feel of his original, and give it a distinct aesthetic.  In fact, that's something I've been trying to do across the board, giving each faction's ships a distinct visual look.

Based on the previous ship, I wanted to design something else of Mygean make.  This is an older, decommissioned Mygean cruiser, which has been adapted to act as the flagship of a pirate lord.  To give this a more haphazard look, I took a bit of inspiration from the Reaver ship seen in the first episode of Joss Whedon's Firefly, giving it spines, and big sheets of armor just sort of riveted onto the ship's decaying frame.

So that's what I've got this week.  If nothing else, you've at least gotten a glimpse into the sort of creative dynamic between myself and Kevin.  He is, in many ways, the "Idea Man" behind a lot of Novus Imperium.  Many of my starship designs, especially, use cleaned-up and refined versions of visual aesthetics he's established with his sketches.

As far as character development goes, I'm still stuck on the character of Reina Cloude.  I think I may just keep rolling with doing artwork of her until I'm thoroughly burned out on her design and can finally force myself to work on someone else (such as Reina's close friend/sometimes flirty romantic interest Doc Haplace,  who has received virtually no development art whatsoever).

Anyhow, there'll be more stuff up next week.

Cheers, all.

May 23, 2012

Like Section 9, But Not

Another fairly short post, as I'll be in California for the next few days, away from my lovely computer.

I've recently been doing some work on a character who plays a fairly important role in parts of the Novus Imperium storyline I've been developing, but who until now has received fairly little attention in terms of artwork: Captain Jerid Bannon.  He is a member of "Green Team," an elite group of Karic special forces operatives with police cross-training, tasked with protecting Karic from internal threats (I had initially come up with this description a couple months back.  Immediately after typing it out, I realized that if you replace "Karic" with "Japan" in that sentence I basically just described Ghost in the Shell's "Section 9."  Appropriate, since they fill similar roles).

My latest design for the good captain:

I've tried to improve on his original helmet/face designs (originals can be seen here: Link).  The new helmet especially looks more aggressive.

That's about all I've got at the moment., though readers of this blog do get a sneak-preview of this year's updated reference of my character Reina Cloude, showcasing a new digital inking style:

It's still in the middle stages, obviously.  The full reference will of course be a full-body front and back multiview, with a background.

Previous references:

Stay tuned next Wednesday, as I'll be doing a special extra-long entry on starship design.

Until then, cheerio!

May 2, 2012

Further Explorations in Body Armor

Short post this week.

I've been expanding on some of the sketches I posted last week, both figuratively and literally, as I used blown-up versions of my sketches as the basis for this.

Just a nice, high-detail redraw of the back of Reina's armor.  I'm pretty much sold on how the upper back looks.  The hips could still use refining.  I've been doodling more ideas for the front of the armor, but the stomach section is still giving me a lot of trouble.

I'll likely have a bit more to show for next week's post.

Until then, good day, all.